Движок
* Fixed a client crash during demo playback
* Fixed a SourceTV crash
* Dedicated servers can now have both SourceTV and Replay enabled at once "replay [config file]" and "+tv_enable 1" should be used to launch the server
Игра
* Added TF birthday replacement models for health kits and ammo packs
* Added TF birthday Party Hat and Noisemaker
* Fixed The Short Circuit attacking friendly projectiles
* Fixed The Short Circuit being hidden when the Engineer taunts
* Fixed an infinite crits exploit using The Diamondback
* Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
* Fixed supply closets regenerating players while they are taunting[1]
* Fixed the Select Style UI text overlapping the image of the model
* Fixed the sunbeams hat effect
* Updated the localization files
* Updated the gamehaptics file:
* Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
* Added crit fire force for The Widowmaker and The Diamondback
* Refined reload force for Flare Gun/Detonator
* Bot changes:
* Fixed crash with Demoman bots trying to detonate stickybombs that had already been destroyed
* Added tf_bot_kill console command (syntax identical to tf_bot_kick)
* Bots obey melee only mode a bit better
* Added func_nav_avoid to allow map creators control over where bots "like" to go
* Fixed issue with Demoman bot reloading between each stickybomb he
* fired, causing him to be very slow at setting traps/destroying sentries
* Bots never taunt if carrying the flag now
* Aiming logic for Huntsman sniper bots
* Sniper-bots prioritize enemy snipers more aggressively, as well as enemy engineers now
* Improved Demoman bot sentry gun sticky bombing
* Bots will no longer try to use health entities assigned to the enemy team
* Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
* Medic bots stay a bit closer to their patient now
* Sniper bots go after very nearby enemies with their melee weapon now
* Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
* Sniper bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
* Spy bots are more aggressive about backstabbing an engineer before sapping his nest now
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